3D Keyer: Better for desaturated stuff because it takes the luma value into account. Often gives a very noisy and more unpredictable result than others.
YUV Keyer: Good with bright stuff like the 3d keyer, gives nice softness generally.
1. Lots of Parallax (which is to say, camera movement, not to be confused with tripod movement where the camera itself doesn't move through space.)
2. No moving objects.
3. No fast motion (twitches are generally fine, whip pans are not)
4. Lots of detail.
As you an see along the ZY orthographic view the floor is rather off angle. Easy enough fix for that, in the coordinates pane in Syntheyes.
-A Static Scene of points in spaceThat's it. It's very important to remember that the scene is static. It's also very important to remember that all the annoying locators or axes now cluttering up your scene are there for a reason. The amount of times I've seen people delete or ignore them is numerous. Coincidentally, these same people often blow what I consider to the crux of camera tracking, and this is the reason I'm spending a good piece of my afternoon writing about it. This crux being the correct spatial placement of objects in your 3d scene.
-A moving camera.

see? Let's preview the motion:
Step 2: Go into an orthographic view (side, top, front--it doesn't matter), locate your desired point and place your object on it. Note which view you are in because once you've resolved the position for those two axes you don't want to touch them. In my case I was in the side view so I've resolved the Z an Y coordinates, meaning only X is left to position.
